![]() Many attempts that included field calibrations (e.g., Penn State University test track, Mn/Road and UNR Off-road Vehicle study) that compared a variety of independently-measured pavement responses (stresses, strains, and displacements) with those computed have been reported in the literature (Siddharthan et al. Frequency-domain solutions are adopted in 3D-Move Analysis, which enables the direct use of the frequency sweep test data of HMA mixture in the analysis. Since rate-dependant material properties (viscoelastic) can be accommodated by the approach, it is an ideal tool to model the behavior of asphalt concrete (AC) layer and also to study pavement response as a function of vehicle speed. This is because often times the pavements are horizontally layered and pavement responses are customarily required only at a few selected locations and for such problems the finite layer approach of 3D-Move Analysis is ideally suited. The finite-layer method is much more computationally efficient than the moving load models based on the finite element method (Huhtala and Pihlajamaki 1992 Al-Qadi and Wang 2009). Since the tire imprint can be of any shape, this approach is suitable to analyze tire imprints, including those generated by wide-base tires (Siddharthan et al. This approach treats each pavement layer as a continuum and uses the Fourier transform technique therefore, it can handle complex surface loadings such as multiple loads and non-uniform tire pavement contact stress distribution. The 3D-Move Analysis model can account for important pavement response factors such as the moving traffic-induced complex 3D contact stress distributions (normal and shear) of any shape, vehicle speed, and viscoelastic material characterization for the pavement layers. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.The analytical model (3D-Move) adopted here to undertake the pavement response computations uses a continuum-based finite-layer approach. ![]() Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. ![]() You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
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